Much like the action-RPG, the tactical-shooter, the puzzle-platformer, and the indoor-pool, Party with Zombies sprang from an idea to combine the best aspects of two very different but very exceptional things. For PwZ, the subjects of our fusion fantasy were two genres of game that share very little: the tower defense game and the gallery shooter.
After playing an unhealthy amount of both, we came to the conclusion that they would complement each other well, the strengths of each making up for the weaknesses of the other.
Tower defense games offer strategy, customization, and depth through the selection and placement of your defenses, but often create a bit of a disconnect between the player and the action; a fair amount of time is spent watching your defenses do their thing.
Gallery shooters, on the other hand, are all about fast-paced, hair-trigger action, requiring quick decisions and quick reflexes to succeed. Unfortunately, their optimal strategy rarely extends beyond “SHOOT IT SHOOT IT SHOOOOT IIITTT,” and the lack of depth does not lend itself to longevity of interest.
Despite their vast differences, the two genres are tied together by the common objective of prevention; in each genre, the player is tasked with stopping an onslaught of enemies, whether they’re storming your castle like lemmings or popping up on screen one at a time to shoot at you or steal something or… be ducks**.
This tiny little thread connecting the tower defense and gallery shooter genres is what we’ve latched on to as the starting point for Party with Zombies, from which we will be able to seamlessly weave together the best parts of each genre.
**For the purpose of this analogy, we ask the reader to unquestioningly accept the assumption that all ducks are inherently villainous. As such, they can accurately be referred to as an “onslaught” when appearing in groups above a field after being scared by a dog.
So what are we up to next?
We get asked that a lot. Usually, we keep things under wraps, and try to work out all the kinks in our games before revealing them. But this time, we’ve decided to let everyone check out what we’re doing.
Making games is fun, but it’s also really hard. Late nights, deadline pressures, broken code, too much junk food, failed ideas, occasional arguments, too much coffee, eye strain and more. But when the game we work on first becomes really fun, it’s all worth it.
Please allow us to introduce… PARTY WITH ZOMBIES! The title may change. In fact, everything we show may change. Heck, it probably will. But that’s how it goes.
What you see here are a few examples of what we’re just starting to build. Party With Zombies is a gallery shooter… except that it’s a tower defense game. OK, it’s a gallery shooter AND a tower defense game.
Does that sound crazy? Yeah, we think so too. But we’ll keep showing you what we’re doing, and we’ll try to focus on different parts of the project in different entries. Tell us what you’d like to know- Design? Programming? Animation? What do zombies do at parties? All will be revealed.
We love to make games, and we work really hard at it. But as hard as we work, we never know how those games will be received. Our biggest concern is that our customers have fun playing, and we always want to hear from you all to know what you like, what you don’t, and what you want to see next. And when the press appreciate our efforts, it just makes our smiles all the wider.
So far, reviews for Labyrinth Legends have been quite positive. Here’s a list of what we’ve found, so far:
- The Sixth Axis
- Classic Game Room
- PostIt Gamer
- Games Fiends
- JGGH Games
- Gaming Age
If anyone finds new reviews or if you want to write your own, please feel free to link it in the comments.
We’ve put a bunch of our older PlayStation Network titles on sale at 50% off! Grab ‘em while you can!
We’ve had some folks ask for a little more time to submit their entries, since a number of you didn’t learn about the contest until it was posted on the Sony PlayStation blog yesterday. Since everyone is a bit rushed this holiday season, we’ve decided to extend the submission deadline.
The new deadline is midnight, Friday, December 28th, Boston time. So take some extra care and show us what you can do. We’re all excited to see what everyone creates!
This is going to be fun!
I’m thrilled to announce that in celebration of the upcoming launch of Labyrinth Legends, Creat Studios will conduct our first fan art contest. Create your vision of one of our PlayStation® Network games and try win our entire PSN catalog. Re-imagine the imps from Mushroom Wars, re-design the rover from TerRover, customize the ultimate RC for Smash Cars or whatever else strikes you. Entries will initially be selected by our team, and then the top 20 will be voted on by our fans on our blog, Facebook page and Twitter feed. All entries must be no larger than 1200 x 1200 pixels in jpg format and emailed to email@example.com.
So, what can you win? How’s every PlayStation® Network PS3 game we publish for a grand prize? Second prize is a free copy of Labyrinth Legends and two other games of the winner’s choice. And ten other winners will receive a free copy of Labyrinth Legends. The deadline for all entries is Tuesday, December 18th, midnight Boston time. We’ will announce the winners on Thursday, December 20th. And, please… keep ‘em clean. We’ll disqualify anything that’s inappropriate.
Choose your upcoming masterpiece from any of the following PlayStation® Network titles:
- Digger HD
- Labyrinth Legends
- Magic Orbz
- Mahjong Tales: Ancient Wisdom
- Mushroom Wars
- Smash Cars
- Test Yourself
- Wakeboarding HD
Leave any questions you may have in the comments section. We’re excited to see what cool stuff you all come up with! Good luck!